Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
[204 / 19 / 1]

No.58253979 View ViewReplyOriginalReport
Spending years defending these piles, the problems with them finally clicked with me.
>a lot of the cool stuff is locked behind, not just late game kanto, but mainly very low spawn rates
>there are 2 fights that have actual teeth to them, one of which is completely circumvented by bringing an ice type, and the other is an admitted over leveled final final boss (which I'm personally fine with)
>this leaves 99% of the game to be very brittle and easy to combat, arguably easier than the Switch titles since after Bugsy, the game stops caring about having a proper level curve, you're always ahead even if you invest in a full party of 6
>movesets are ass, and while i'd rather every pokemon didn't have omni coverage to allow for team diversity, you never reach a fun or engaging mid game power spike in any type that isn't water
>rewards for exploring are almost entirely intrinsice like more Unown or very underleveled unique spawns and gifts like Lapras and Tyrogue, completely antithetical to what RBY offered with 3 seperate legendary birds, all of which would likely immediately match your party level
>which the roaming legendaries would fill this hole, but not only is finding them more than a hassle if anything in a regular playthrough, but their movesets are also underwhelming and almost not worth using in a standard playthrough anyway because of it, where the best of the 3, Suicune, has to content with the 12 other prominant water types you likely already have trained up by the time you obtain him, be it through roaming or through the side quest in crystal
I think the game excels at aesthetics and the concept of having a 2nd region available is great even if execution ended up middling, but I finally understand why so many people find these games underwhelming. I'd almost say they're the worst in the series if SwSh didn't exist desu.