I found it to be more of a sidegrade rather than a definitive version, like
>>58257874 said.
The gameplay has some good QoL changes, but on the other hand you have several features that make it the easiest PMD in the series.
One thing I noticed is that dungeons vomit PP restoration items at you, likely to "compensate" for removing the basic attack. But that causes PP management to be trivial. Food management is also trivial thanks to the new Rare Trait system.
When it comes to story it doesn't change jack shit, which is a shame since there are many parts of the story that could have used some touchup.
Then you have the artstyle. I didn't mind it, but it is very divisible to say the least.