>>58259482If we get z form megas then they need to be super wacky and out there unlike most megas which just barely expand on the themes the line previously had and functions the same exact role their base form does but better. Mega Charizard-Z should be a Poison/Flying type that is faster (~120), bulky (~120 in both), has the same offenses, and gets Regenerator while it's horns become increadibly long, it's wings become massive, and now spewing toxic gas, but loosing the flame tail all while sporting a color scheme close to it's gen 2 shiny. It now acts as an incredible pivotting tool gaining U-turn that can disrupt with Toxic and spam Sludge Bomb, but can dish out still powerful Fire Blasts to any Steel type that plans on walling it.
Mega Ampharos-Z has horns too, but inbetween them a holographic pink third eye forms that shines light like a light house gaining a Psychic type, Dazzling, becoming waaaay faster (~130), and a little bulkier (~100 in both). It is now the premier anti priority force in VGC nullifying every Fake-Out and Grassy Glide, but unlike Farigiraf, it can spread fast thunder waves, get the jump on Sneasler with a Psychic, or even have a chance in singles to stop a Kingambit reverse sweep (Focus Blast permitting).
Mega Beedrill-Z should become a pure poison type that minimizes its special attack, speed, and attack somewhat in order to maximize it's defenses while gaining toxic debris, it gains multiple more needle arms, grows suped long, and flops on its back, somewhat looking like a hallucigenia (though maybe water/poison would be a better fit). Its signature move used to be Twin-Needle which had the greatest chance of poisoning something back in the day besides the pure status moves, so now it can do that even better as unlike glimmora, this thing is staying around longer than 2 turns so it doesn't care if the toxic spikes are removed 5 turns later as it can U-Turn out (and not have to worry about stealth rocks as much as it used to).