>>58268683>soon mega scolipede>>58264986the gym is in a repurposed factory that had previously been long-abandoned. most of the factory is underground, and only the top couple floors are safely accessible, which house the gym.
to reach the gym leader, trainers must solve puzzle to progress from section to section. each section houses at least one trainer, which are sometimes optional. if challenging trainers want to take as few fights as possible, avoiding optionals will make solving the pipe puzzles more difficult.
the puzzles involves pushing steam pipes and then stepping on a lever. if the pipes were arranged correctly, the door to the next section opens pneumatically. trainers will have to alternate between the b1 and b2 floors. the final battle takes place in an open space at the far end of the b1 floor that looks like it's been more personalized than the rest of the factory, with area rugs, tables, chairs, couches, and even a small makeshift stage. the ceiling is starkly higher than the rest of the factory here, as it goes up to ground level. with the press of a button, an aperture opens up at the top to reveal a massive skylight. in the daytime, especially at noon when the sun is directly overhead, naural light fills the space.
on top of normal pokémon gym function, the gym leader has repurposed the factory as a place to meet with friends and aquiaintences. posters, beat up furniture, and graffiti line the walls and edges of the space. because of the design of the factory floor, the space where people can walk is sometimes narrow to the point of being claustrophobic, or more open.
the "theme" influenced the character design of the gym leader and their team much more than it did the gym itself, because i made the chart for another thread from earlier this week.
https://pokepast.es/a095a2bc06c9cfe5>>58266152>>58266157love it! we have very similar taste in poison types, lol
>>58265819who shit in your coffee?