>>58288160I don't have a problem with Palworld being a flavor of Ark, so no changes there. Like I said in my post, I already enjoyed minecraft with pokemon hamfisted into it, and for that matter I liked pokemon wilds with that was new (the survival fangame with GSC graphics not the fighting game). I primarily like pokemon for the slow life stuff, the environments, living with pokemon. That's what those games offer. Rather than leaving your pokemon to sit around in the party/PC waiting to be used in battle, you could use them as mounts, around the base. Adds life to them, gives them purpose, helps endear you to them. In fact I only started liking flygon because I had one as my flying mount in pixelmon way back before they got that C&D.
If you want to ask what else I'd like to see as a monster catcher, then something along the lines of the above is a direction. For example, I've wanted a Pokemon Rune Factory spinoff since RF already has some monster taming elements. You tame monsters/bosses, level them, care for them, can feed them items to raise their stats (can give them 100% crit rate lmao), and you can have them battle with you or work on your farm. It's literally right there.
Otherwise "monster raising" is pretty much just a singular mechanic and could probably be implemented in many different genres. Pokemon spinoffs already attempt this, such as Conquest. Could see it working for dungeon crawlers (like I saw there was a Pokemon Etrian Odyssey fangame, SMT Strange Journey is also technically this though the demons are too expendable for my taste), side scrollers (e.g. catching enemies to be able to swap them in for different attacks/abilities), business management (e.g. shop keeping with monster employees, running a daycare)
Just something. Anything but a fucking pokemon clone good lord. Even played some chinky monster catcher RPG just because it has some nice designs and the combat is autobattle instead. Didn't finish it though