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from a game-design perspective it makes more sense to give the starters their elemental moves from the start and use the first rival battle as a mean to teach the player to use them instead of just
>hawhaw I'm gonna pick the stronger one but the devs don't want me to win the first fight so I can only use tackle to make this an rng slapping match!!!!
but there should be a second character that picks the one with the advantage anyways