>>58434392I really like the real time combat change in ZA, if Champions can be developed out to fill the void for players looking for turn based PvP & PvE (remains to be seen if there will be a PvE element) I would not mind seeing the real time combat in more games outside of just Legends itself. I kinda hate how ZA toned down the throwing mechanics compared to PLA. I think the act of aiming and physically throwing pokeballs should remain a core mechanic going forward, but I really miss the being able to bink really distant ball tosses and the skill curve of learning how to do it, and how the different ball types influenced the physics of the ball itself. If anything I want them to go full autismo on it, I want shit like the weather and the direction the wind is blowing to influence how the ball travels in the air. I think genuinely the closer the games can go to full immersive pokemon trainer simulator the better.