>>58469687It depends on what you liked about Legends Arceus.
The Pokedex is back to having Pokemon registered being the only requirement, which makes the research tasks feel less like a goal and more of an optional thing if you want TMs (and a few items to get your Pokemon ready for battles). I hated this change and felt that there was no purpose to even have research tasks if you weren't going to tie them to dex completion.
The battling is different and the ZA-Royale including the promotion battles are definitely the best showcases of what they intended the gameplay to be like... but sneaking up on trainers feels a bit too easy, even later in the game. The standalone showdown battles are pretty good, but I don't see myself playing a whole chain of them in a Battle Tower environment. There are some side missions/areas that do this but in a nuzlocke type of challenge where you cannot heal in between or during battles. I might change my mind when I get to the post-game tournament, of which I have started to enjoy more in recent history since they basically said that players should interact with that content in gen 7, then they keep doubling down on it literally every gen. Pretty much whenever you have to interact with uncapped levels for you and your opponent, you need to make some of the challenge up yourself which is stupid that I have to do that, but not different than Legends Arceus all things considered.
The multiplayer has standard Battle Royale stink to it (ex: doing all of the work just to get ganked by a bad player and completely ruining your score) and it's objectively a bad genre to want to be like or to design for.
The lore and story is cool and I enjoy the worldbuilding, the connectivity, and the expanded story of Lumiose and Kalos history. You can just look this up though or watch breakdown videos when they come out in a month, but a lot of people enjoyed PLA because of that and I find that the lore that they refine here is comparable.