>>58491604Like all of the pokémon games, they've got their pros and cons.
One of the biggest con is that they feel unbelievably short. I'm talking scouring the whole region and DLC's storyline, and postgame in less than 20 hours, while taking your time. I'm excluding the Dynamax adventures from Crown Tundra as this one is pretty long, but is a completely different form of gameplay in a sense.
The story is also what happens when "people" get what they wanted for years : a champion that does something in the story. The problem here being that the champion does EVERYTHING in the story. Something interesting might happen? Champion is on the case, sorry kid but go on to the gym challenge. The "evil" teams are on the two extremes of the "unbelievably stupid" spectrum.
Towns also feels pretty barren, and dungeons are genuinely sad (Mines being the most straightforward dungeon in the series, probably, and Slumbering Wald is up in the air if it qualifies).
Most routes aren't that interesting, with a few decent one and one that is great; but the wild zone feels half baked. That being said, if you've played Scarlet and violet, I guess you could see what I mean.
For the pros, the color palette is genuinely lovely, some of the new mons and regional forms are cool, Route 9 is a genuinely fantastic route, and the DLCs' open areas are pretty great as there is actual elevation this time.
I've tried my best to be pretty objective and fair in this criticism, Anon, so do with these informations as you will.
I haven't breached the topic of D-max and G-max compared to other generational gimmicks, because it's really up to you on how much you like them aesthetically.