>>58529897Unironically, yes. You are starting to understand game design.
This is why in Zelda games, they don't give you a giant list of what to collect all at once. They tell you, "You need to go into this forest and get a grappling hook. Now you need to get a flute. Now you need to recruit someone to sing this song for you. Now you need to find a flame orb and take it back to this tree you saw earlier to burn it."
If you tell someone "Go get this hook, flute, singer, and orb" all in one go, it makes for a much shitter flow than introducing them slowly despite functionally being the same amount of content. This is why no one liked being told to get eight Triforce pieces in Wind Waker but didn't mind being told to get multiple key items, multiple orbs, and two people to sing with you in a dungeon.