>>58546270Reset, either by running away or benching until you have a melee attacker alpha, like Scrafty. Hopefully it’s the closest spawn to the east/grass side/right gate. Get its aggro and have it chase you towards the gate. The moment it drops aggro, turning to run back towards the tower, save then reset the game. Now the alpha’s home is where it was when you saved. Aggro it again, and repeat the previous step until its you’re at the gate. Exit, and it should do that thing where it tries to attack you through the barrier. Save again before it turns back again. Reset again. Drop a pin at the gate, then run ~60 meters Eastish, down the road (I go closer to 65, just to be sure. Important: you need to be able to see it standing at the gate, still. Save and reset again. Now, run back into 20. There should now be two alphas under the tower and the one at the gate that you pulled away. Save with all alphas loaded, then reset. This time, when you bench, there should be three active alpha spawns under the tower.
Repeat the whole thing until you have your desired slots filled. I’m not 100% sure, but I think the benches only activate the three spawns closest to the grass side Bulbasaur and Chikorita spawn, so I’m not sure how I got the back two, but maybe you only want to fill the first row.
When activating the spawns, via kiting alphas, the spawns are split between three on the west and three on the east. It seems like you cannot fill the west side with one pulled from the east. So filling the Charmander/Tepig side is a little harder than the grass side.
Pretty much what you’re doing is the shiny clone glitch but since you’re using non-shinies, it generates a new pokemon rather than pulling one that was saved because it was a shiny, and some how that causes the other spawns under the tower to activate.