>>58567912cont.
> Battle mechanicsTurn based battle system is good but poorly executed. Why do they have to play animations when a mon switches its form or is switched into battle? Why do I have to target something to use Swords Dance for example? Large pokemon and Alphas can miss because of their size. Even for moves like Earthquake, the user has to move closer to hit it. Most glaring and annoying thing is the pattern in which my mons attack opposing mons, return to a marked place and launch attacks again. Why?
> Wild areasRandomly popping wild areas is a shit concept and having to enter and exit through designated entry points is really weird.
Also why do Rogue Megas and Alphas attack the player but not the NPCs or Pokemon that is on the field?
> Battle RoyaleGood for story till reaching rank A, but I have no desire to do that "Infinite Royale" thing. This is where I stopped because I read that you have to do it 15 times to finish the mission.
> MegasExcept for Chandelure and Hawlucha, lackluster design and/or stats.
> Misc.No roller skates, no bikes, and cannot enter into buildings.
I have Charizard, why can't I use it to Fly to rooftops instead of using ladders and holovators? Why can't I use it for travel by soaring?
Day/Night cycle is shit. There's no way to know how long I have until day/night changes. It doesn't change when in battle with trainers but does change when you are in middle of catching some mons even Alphas. Annoying.
> Overall4/10. Zero replay value. Get through it once and that's it. Maybe good you are into Online Ranked battle, it is fun. Maybe. But campaign shit quickly becomes boring and is not worth the 70 dollars price.