>>58727474>Mega Garchomp still has the same problems as everM Garchomp's problems are strongly overstated, especially now that it has a direct patch to its biggest issue with Scale Shot. This isn't just theorycrafting either, we've seen it play out over the years in ageing metas and Natdex with Scale Shot.
>Garchomp already hits hard enough and is way faster(Assuming you're referring to Z here --
I'm going to assume Garchomp Z isn't receiving a damage boosting ability. That would strike me as a bit TOO much, but I could be wrong.)
Does Garchomp Z hit hard enough to do its job, and be mostly better than MGarchomp, absolutely. Hard enough to crush every wall in its path? Definitely not.
OGMchomp (fuck me wish theyd just call it Garchomp A) has STAB EQs, a whopping 40 more points in Attack, and a 30% boost to its more spammable moves under sand.
Garchomp Z will likely run its classic mixed set with a phys focus, but even in its most favorable light its working off of a weaker SpAtk stat, weaker STAB attacks, and (presumably) no boosting moves nor STAB coverage. OGMchomp hits way, WAY harder than Z.
OGMchomp is just outright better at stall/wall breaking, its handling an entire archetype much more aptly.
To be clear, I'm not making the case that OGMchomp will be totally superior or anything. While OGMchomp does handle a different archetype better, its still largely going to be relegated to one of the weaker weathers.
Its just that its not a case like OGMAbsol to Absol Z, where the latter is functionally superior in every way.