>>58743387I'd be okay with never playing another turn-based pokemon again. It's too rigid to be interesting and going through the game always plays out the same way. PvP can be fun, but it's not as interesting as Z-A's could potentially be if they supported multiple battle modes with different rulesets.
>>58743401Absolutely, it feels half-baked in its current state and needs more polish/fixes. The targeting and repositioning is the biggest one; like why the fuck do Dig/Bounce/Fly/Etc remove lock-on and prevent you from using defensive moves? Why can't you just tell your pokemon to use a special attack from where it's currently standing, or command it to go somewhere else before using it?
I don't know about switching since it does have a vulnerable period afterward, but it's true that being able to dodge anything is strong and the other half of their their solution to that where they limit how often you can use it also limits the usefulness of moves like Wish and thus the number of strategies you can incorporate into your team. Rather than needing to rely on switching, it'd be nice if there were some sort of not-all-powerful defensive option that doesn't require a move slot to help deal with unavoidable moves. Less 1-shots could lead to more interesting battles too.
I'm just basing this off of PvE, the current ranked grind, and a few 1-on-1s though so if the rules of the modes we have were different then that might change a few things. I don't completely hate the FFA mode because it can let even weak pokemon shine, but they at least need more competitive modes too. Also, abilities need to come back in some way. Pokemon like Electross, Klefki, or Malamar get totally screwed over by not having those. If they want to keep the same stats as the previous games for everything, they need to bring the abilities with them too. If any are broken, it'd be a good chance to rebalance them.
Of course, it's GameFreak so I don't expect any of this.