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What was the ACTUAL reason behind Kanto being smaller in GSC, compared to RGBY Kanto? Why were some Kanto locations cut, like Cerulean Cave, Viridian Forest, Pewter Museum, Seafoam Islands, Safari Zone, etc?
Was it because:
1. Time constraints during development
2. Not enough cartridge space to fit in everything
3. The devs saw GSC Kanto as already "complete" because in Gen 2 Kanto served as the postgame, so it didn't need to be as big as in Gen 1 in order to feel complete
So which one is it?
Was it because:
1. Time constraints during development
2. Not enough cartridge space to fit in everything
3. The devs saw GSC Kanto as already "complete" because in Gen 2 Kanto served as the postgame, so it didn't need to be as big as in Gen 1 in order to feel complete
So which one is it?
