>>58809763>LGPEPassable games that only exist because there weren't any Pokemon Switch games yet. I liked the pokemon being true to size and the orchestral arrangements. Hated the Go catch mechanics.
>SWSHGot overly hated because of Gamefreak being shit but the games weren't that bad. A definite step up from the awful Alola games.
>BDSPBad, due mostly to laziness and lack of passion. Being 2D, it had the opportunity to fill them up with features and story differences, but it was instead a boring copy/paste, with none of the Platinum enhancements (the only reason people look back on Sinnoh fondly). Liked the underground though.
>PLANearly perfect games. A true gem among the shit Gamefreak had put out, and made people think Gamefreak had finally gotten how to make a good Pokemon game after more than a decade of shit.
>SVMixed bag. Ran awful, change in artstyle was awful, and despite being made open world, the game's gyms, titans, and star bases didn't scale to progress. Characters were good, and the Area Zero section of the game was spectacular. DLC was also good. Finally, like PLA, it gave the impression that Gamefreak was finally going in the right direction.
>ZAMAJOR step back. Everything good that had been done was ruined or removed. Unlike SV and PLA, the plot was hijacked by an NPC you play second fiddle to. The characters, despite being somewhat interesting, ultimately made no sense and had no purpose. Perfect example is the guy running an organization that blackmails people with impossible to pay loans so that these people can do random chores for people and protect the city.
Gameplay is repetitive as fuck, made 10 times worse by the DLC, and the pacing is awful. One second you're stuck in a slog of a tutorial and the second you don't even notice the game let's you do what you want.
The Wild Areas are awful, boring, and (again) repetitive.
Best game was PLA. Worst, BDSP.