>>58891344Here you go, a serius post since I adored this team back then
Kangaskhan @ Kangaskhanite
EVs: 252 Atk / 4 SpD / 252 Spe (something like this)
Jolly Nature
- Power-Up Punch
- Return
- Fake out (I think, can't really remember)
- Earthquake
Always lead with Kanga, majority of games will end with this pokémon alone after one power-up punch and then proceding to return/eq every single enemy. But don't get this crippled and beware of the few enemy leading pokémon that could kill her. In that case you should switch into Conkeldurr or Aegislash, respectively most of the times and keep her for later.
Aegislash @ Air Balooon
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpA (I can't remember the spread exactly but is something like this)
Adamant Nature
- Shadow Sneak
- Sacred Sword/Flash canon (either one of these, I can't remember, but most likely the latter)
- Shadowball
- King's Shield
Always do one attack, one protect every other turn.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Very strong pokémon and can help with a lot of gimmicky shit the AI pulls with Guts and Knock Off.
I won 170 or so battles with this team before being haxed into oblivion, and then I lost interest to start all over again.