>>58901221It's not just novelty, almost every single attack has more depth than its turn-based counterpart due to having hitboxes, sizes, startup time, targeting, AoE, movement, cooltime, etc. and it's fun to figure out different ways to use them together on different Pokemon. All but the weakest or most poorly-implemented moves have some value in Z-A. That's why it's frustrating that they picked such a restrictive ruleset for ranked. I guess it's probably so they didn't have to worry about balance as much, but it's such wasted potential.
>Turn-based systems are not easy to makeI didn't say that turn-based systems were easy to make, I said that this real-time system takes more work to get right. That is objectively true considering how much more they need to consider with how every pokemon/move interacts in a 3D space and it's obvious that they didn't put in the work needed when you've got shit like Aegislash's slow animations or being unable to protect against moves with an invulnerability period in a 1-on-1. They couldn't even be bothered to put out balance patches to fix basic issues like that.
Also, I am aware of the mechanical changes between each generation and the different metas that emerged from those, but they do not make the core gameplay any more interesting to someone who isn't into turn-based battles. You're right though, there isn't really any replacement for people who are. It would be best if they could just keep improving on both rather than replacing one for the other.
>>58901235>>58901240Didn't intend to include casuals who'd never engage with competitive either way there, so "most players" was an error on my part. I'm talking about people who are interested in competitive play, but Pokemon's typical battle system isn't engaging for them even at a high level where they understand how all the systems work and how to strategize around them.