>>58924562I was lukewarm on PLA, but I saw the potential that was there that could be expanded on. Then, in typical Game Freak fashion, they tossed out everything interesting in PLA because they despise actually iterating on things.
I skipped Z-A because I felt like it was a return to more traditional Pokemon games instead of expanding upon the mechanics and ideas from PLA. Maybe everything I'm about to say it 100% wrong, but this was the impression I got from the trailer that made me skip Z-A.
The catching mechanic, the best addition in PLA, seemed like it was completely gimped. It seemed like the game purposefully made it harder to properly sneak up on Pokemon in the confined city to force you into more battles.
The new battle system seemed half baked, and the addition of online made me less interested. Them revealing they were locking some Megas behind online was also a huge turn off.
I had less issue then a lot of people with the game having a modern setting, but it being relegated to just Lumiose City was retarded. I felt the maps in PLA too, but atleast there was a sense of adventure in those maps even if they were empty. How hard is it to merge the 2? Have a city like Lumiose be the hub where you select from 4 or 5 locations to go to and put a town or city in each map.
Announcing DLC before the game released was the final nail in the coffin for me, so I will never play Z-A. I don't buy DLC, and I'm not playing an unfinished game. I miss the days of Game of the Year editions of games where you could get the game and all the DLC physically for a discounted price.