>>58946387>With everything repeated constantly.So you just hate Pokemon in general then? That's always been the formula, 8 gyms in a row, trials and kahunas, evil team bases etc. Learn how RPG progression works. In SV, the paths all push different mechanics and character arcs, that alone is more variety than the basic bitch "beat gym and stop villain" that you masturbate furiously over.
>Titan fights are just scaled up mons and sandwichesThey're boss battles that are gatekeepers for upgrades to your legendary mount. Beating them fundamentally changes how you explore the region. Let me guess, HMs were somehow deeper than this.
>Team Star raids use the same rules every timeAuto battle timers and staged boss fights with custom Starmobiles is more interesting than just fighting five trainers in a hallway like we would have gotten in the past.
>Overworld encounters been a thing since LGPEAnd SV improves on it with biome based spawning, outbreaks, and roaming Tera Pokemon.
>Basic type-change with every mon having one of the same 19 hatsTeratypes shook up competitive play by giving every mon the ability to change a type at any time. You're not even trying.
>Minimum of what you'd expect from a Switch game Compared to what mainline Pokémon had before? Which was none.
If you have this much contempt for SV then you need the same attitude in multiples for every generation that came before it. You're not going to though, you're going to keep claiming that SV has no content while fellating older Pokemon games that were far more linear and mechanically narrow.