>>58958329You are not destined to be a champion, you're a broke, under prepared traveller with a backpack and a license that's basically "good luck out here"
A 3D third person adventure with pretty lighting. Part cozy, part survival (not base building)
Lush exploration, survival lite, cozy campfire, and "oh no" moments
The world is wide, routes are not safe, towns are far enough apart that getting there is part of the story.
Buying 3 pokeballs feels like a win, capturing your first reliable partner feels like a turning point
Reaching the next town before a storm or predator event feels like a real journey.
Camp at night, gather some firewood, pitch shelter, dry your gear, cook simple meals
Weather and darkness are big factors
Food is important but you don't starve in 10 minutes, you don't need to constantly eat, but you do need to every now and then and so do your pokemon
You can bring food with you from town, you can fish, forage or hunt for small game
You can watch your pokemon nap by the fire, brew tea, hear distant mons inna woods
You can fight but youre not superhuman, light attacks and simple gear you can carry with you if you buy or find it (eg: knife, sling, stick/club) you're not trying to out dps mons, its to survive, escape or create an opening for your mon to act, or to catch a very low level mon
Leveling is slower but more meaningful
Money is tight early, you don't rack up the equivalent of tens or hundreds of thousands of dollars and can just fill up 99 pokeballs and whatever other gear and items, pokeballs are expensive and high tech
Side quests are practical and can earn enough money to buy a few ball and hopefully capture a mon with them, as well as foraging and selling stuff from the wilds