>>59024074If you're genuinely good at a game, it's difficult not to overlevel. I'm a Paper Mario fan and this is my issue much of the time with replaying these titles
>avoid easy filler battles>wipe the floor with mandatory encounters>receive massive overdose in EXP/equivalent>level up a bunch>next level challenges are guaranteed to be easy again because of thisIt's impossible to avoid, outside of the most contrived and unpleasant playstyles possible.
Furthermore:
>never use items>end up with a massive inventory full of powerful items you never use>sell them until you have G you cannot spend>96% + of the game's economy is meaningless to youBetween that and avoiding ordinary and optional encounters, you have to ask yourself if you're really playing the game at all if you're cutting most of it out or torturing the rudiments of it just to get a modicum of challenge. You have to accept that you have either mastered this game and move on to another, or that the entire exercise was ideal for your younger self and similarly young people today, you are now overgrown and should take on the mature stance of surpassing it rather than dwelling in childish idleness.
Or you can demand the devs make the game *harder*, rather than easier. This is physically doable, but in practice the mainstream will alwayds go the oppostie direction because that creates and retains a bigger audience. The only solution the market has created is fan-made and indie pseudo-variants of the game with more bite to the mechanics, which generally do well but have their issues.