TL Patch:
https://files.catbox.moe/oeijyq.zipDownload Link:
https://sukebei.nyaa.si/view/477074VNDB:
https://vndb.org/v14764I got around to testing this a bit more, it seems to be playable as far as I tested though there's a bit of jank here and there. The text size will still jump between small and large to avoid overlapping the text box where possible, I might be able to get around this issue if I use a different decompiler but for now decided to leave it, maybe I'll try again later.
As far as other issues all the battle text had to be reverted back to Japanese since it caused some issues to translate it, but there's not that much of it and the system is very simple so I don't think it will be too hard to figure it out. Occasionally text blocks might still overlap the box which will cause an annoying error box to pop up (usually due the engine appending new text to a preexisting line which my tools weren't able to account for in a satisfactory way, and a few where the character width caused a line to wrap before the 40 character limit my parser used) it won't crash the game though. Also if the game crashes on launch you might need to delete save/GINGAsave.dat and try again. If you downloaded the earlier patch I made last night you probably also need to delete scr - Backup.xfl since I didn't realize any extra .xfl files will get loaded by the engine and the backup there also caused it to crash.