>>46047719Done.
>>46048215Done.
>I can't switch to different tabsDone. (I'll try to keep an eye out for mobile stuff going forward, thanks for the report)
>>46056692Good question. Most everything breaks down into 3 things: Frontend, Backend, and Balance
If you have a new idea, split it into these categories by stating:
- Balance: How does it affect the balance of the game, and what math or algorithm involved are you proposing. If you want a new buff or debuff or status effect, consider what calculations need to go into it. Is it affected by population size? Resources available? Resources stored?
- Backend: This is mostly on me, unless someone here is really up-to-date on how databases and ORMs work, but essentially, think about how things are stored as excel sheets. If the addition youre proposing involves a whole new excel sheet for storing the data, try to describe it as best as possible in one go because its a PITA to change later.
- Frontend: This is the UI. If your idea involves showing a whole new page or set of information to people, try to come up with a mock example of how it should look and what each button should do.
>>46047752Every Country starts out from the same template, so countries will really only change when/if the people managing the cities within change.
>StorageYou assign parts of your populace to work resource nodes. The server will do some back depending on the resource node richness and the happiness of your population and store that amount of resource in your stores.
>>46047973See what this
>>46047937 anon said about unique resources. Theres certainly a discussion to be had about it.