>>83136757i was talking more on the whole structure, out of the 4 main TCGs, this one seems to be taking more and more from magic, the original was just hearthstone true, but that was one anon playing with an idea, if we're planning this over multiple days we should try and aim for something a little unique instead of effect ideas, we should be starting with the base mechanics and then build on that, what is the play area going to look like? how many decks? are we using mana? if so is it a card system? do we have zones? if so is there a back row? how much life? how many cards in a deck? all these things are more important than specific effects that only really interact with one or two systems