>>69688105I think people also have certain expectations from certain types of gameplay/genre, like Undertale had you make choices but people's instincts would be to kill random encounters as you would in any rpg, a shooter would probably incline the player to eliminate the threat, whereas an adventure game would make the player hesitate when having to make good or bad actions because you're basically forced to learn about the world you're in. I do think it'd be pretty funny for a very gorey and action-based game to make you reflect on your self like this one