>>17572566>Every single 3D VTuber out there (VRM or otherwise) uses inverse kinematics otherwise their models would have no way of moving in a fairly natural way.Oh goddamn it. I take it that this means something's going wrong when I import a VRM into Blender. I should have assumed that this was the case, rather than assuming that they didn't have IK. Thanks, Anon. In that case, wouldn't any VRM fit the usage criteria I outlined?
>(VRM or otherwise)What other formats exist, and why would you get/use them instead of VRM?