>>5280947>do you agree that it's management?Yes but not for the reason most people claim.
>cover management seemed fairly lax in the pastFor one and only one reason. Cover Corp was a tech startup trying to sell cheap iPhone compatible easy to rig Live2D software.
To achieve that goal they hired some JK aspiring to be idol, have her an iPhone, create an Youtube channel and made her the company mascot (more what Hatsune Miku became for Crypton than what Kisuna AI for upd8).
After a few failed attempts to replicate either AI (and other bigger VTubers) solo success or Crypton massive breakthrough success with Miku they likely went
>fuck it, we'll market this software direct to the intended audience: streamersLong story short (and in an oversimplified way of describing it) to achieve that
>they dropped Sakura Miko solo project>dropped Robocosan solo project>deprioritized INNK (almost to the point of losing Suisei altogether) and bet their farm on the following idea
>if enough NND influential streamers succeed by using our tool it will surely be a successEnters Gen1, whose goal was clearly to become "influencers" in the ffield and provide exposure for the tool.
They didn't have even the concept of "talent management" back them, to a point Matsuri didn't thought SHE WOULD HAVE TO PAY COVER FOR THE SOFTWARE THEY GAVE HER
Hololive only became a proper "talent agency" when circumstances forced them to
>Mel whole incident>Capcom suit and Mio getting two strikes>Aloe thing>West Taiwan nigger chimpoutbefore that they were a tech company allowing "influencers" to use their product and brand to push their name out there, not unlike that energy drink (BANG) and the instagram thots pushing it.
After having to hire intellectual property lawyers, international law lawyers, likely bodyguards for some of the girls and assembling a whole operation abroad in the US to manage EN of course they would get more strict than when they were giving a 16 years old chick an iPhone and telling her
>do as you wish