>>58570710Understandable! I might do that at one point, Pomie. I'd like to run a few short campaigns and a long one at some point free time permitting. My DM loves doing long campaigns rich with history, conflict and player's choices and consequences mattering.
Regardless of weather or not a campaign finishes, your characters are entered into the annals of history of the world's lore, and become legends, myths and historical figures in the setting by the end of the campaign.
To quote:
>Yeah, the last game was a succession game of the 3 year long campaign, and the city that the previous adventuring party founded was the site of the adventure>Their technology was advanced enough that they had electric trams and simple cinemas, and the Firestarters were iconic heroes (that everyone always got super wrong at every portrayal)>Like the incredibly horny bad-Common Sylph Crossbowoman who used a massive military crossbow and generally didn't really care about the things she shot got mangled into a dainty peace-loving girl who cried a lot and used a delicate hand crossbow>And Gymbud's Fetchling Swashbuckler, never got his eye colour right (His eyes were yellow, but they made them blue because all his kids had blue eyes because Talim's wife had blue eyes) , made him tall (6'0 minimum) when the actual Talim was kinda short, and had him being dreamy and philosophical when the actual Talim could be quite snarky and hedonistic lelOn the other hand, every single feat that he was purported to do on the stage actually fell short of his actual prowess
Which I described as: Kinda like in Avatar TLA, The Fire Island play of the Avatar and gang
Anyway watching Maririn and doing up my sheet while setting up to play some BG or maybe more FNV