>>54224997The helicopters always draw zombies in from around the map even in the base game, but it's the server's zombie population settings that make it tough... Horde Night is also tough, so I will adjust both. I'll make the Helis rarer, but there also good helis that do supply drops and sometimes heli-crashes that get you extra supplies too.
>>54225038>>54225157I wouldn't worry about that too much. When I reset the server there will be spawn regions enabled, so you can spawn in pretty much every town in the game now, randomly. With all the added towns and cities there's too much content to go through before we'll need to consider resets. The only reason it is the way now is we have 20+ people playing and ravaging Muldraugh into a desert town with zombie respawns set to off and a single spawn point. I'm going to add the church as a spawn point choice too to the spawn zones.
For reference, Louisville's park is as big as Rosewood, the surrounding urban areas are even bigger and it has a megamall that's worth like 4 chunks of in-game zones. Raven Creek, the mod city is even more intricately designed with things like 8 story apartment complexes, overpasses, industrial zones, sub-urban zones, beachfront properties, etc, with insane density of both loot and zombies.
It could actually take months to clear everything out realistically. If we do a reset it'll be in1 month-4 months IRL IMO, or we'd change settings to respawning zombies and items but I don't really like it that way personally.