I might be dumb. The scoring formula was already correct, there was just a bug that gave extra points to each fruit combo. It's fixed now, so I *think* the scoring should be accurate to the real game, now. It might still be easier due to different physics, though.
I fixed some other collision bugs, made failure more reliable, made the fruit cooldown more robust when there's lots of fruit near the rim.
I've also tweaked the mass and friction of the fruits, I think it's a bit more challenging now, but it might be more tedious. Let me know if you like it more now or it was better before.
https://holo-suika.itch.io/holo-suikaI think I'll mess with physics a bit more and then try to figure out a leaderboard.