>>96227905PES is a random number generator. You have little influence with your setup. When we marched through vtl7, we had a lot luck. Probably facing the right opponents who were just a little weaker to a certain setup or just luck with whatever PES decided to do.
/y/ vs /uuu/ was a live managed team vs an autopilot and /uuu/ just won. /y/ changed a lot on subs but it didn't help.
You can give a team a huge disadvantage with a wrong setup (playstyles, positions and AI behavior). Autopilots in /vt/ League usually use exports of past tournaments which are adjusted to comply with the recent ruleset. Surely, these exports are not heavily tested for against various other teams like a manager would maybe do.
/holoX/ for 4cccl is just that, I didn't put much effort into it. I'm not used to 4cc culture and stuff and neither are they to /vt/ (League) culture which is a bit sad because many viewers also also have relationships with other teams and so on. So desu it was a low effort entry. That's why La+ is on the pitch again. The rules allowed it and my template didn't have second goalkeeper, so I didn't mess with that. And still fucked up a little.I can just offer to talk about PES. It's a lot theorizing because nobody really knows what could be a perfect setup and what really influences a good player. Don't ask me how Pokobee absorbed the skills and capabilities of holoX Allstar's Super Pokobee. He made some very good saves.