>>40178662it's making fluff balls, lmao
>>40178673IDK. hands can change if you change scale by as little as 0.1 with the seed locked. throwing some combination of "fused digits, paws, claws, extra digits, missing digits" in there helps, but that's just cope.
I've resorted to Photoshopping hands on more than one occassion, sometimes from different images with similar prompt settings but differing levels of denoise on the upscale, or different upscale seedsgood hands 101, rather, bad hands 101
>using a model that's a frankensteinfruitandvegetablemix 0.1% this 0.05% that iterationbad hands
all the time
every time
>hi-res fixbad hands
>latent space upscalingbad hands
>schizo negativeshorrible hands
basically everything that makes the rest of the image look cool will detrimentally fuck with your hands, usually proportional to how much better it makes everything else look. lmao.
tell me I'm wrong.