>>31137787Think this idea might work as a CYOA style story or a basic text adventure or game. Idea is this:
Since childhood (You) remember being friends with a nearby Atlantean, who, even as you've grown older and more mature, still seems to be the same clingy, bratty, mischievous girl she's always been, physically and mentally.
At the age of 18, you're hoping to move out of town to begin pursuing a college education and a career in the city, and decide to tell Gura about your plans for the future.
But Gura doesn't want you to leave. You've only known each other for 15 or so years. She can't let you leave and just disappear, not before you do all the things you were supposed to together.
(You) politely remind Gura you've only got 80 years on the clock, and can't spend them all with her, and try to get her to accept you'll be more distant now and to maybe spend time with some other friends.
Then she has an idea. One last game of hide and seek, in the watery caves of the beach, where she says she has something she'd hoped to show you for a while. Just one last chat and one little game, and if you win, she'll let you leave.
(You) think it's cute, and go along with it to make her feel better, up until you reach the cove, where she pushes aside an astoundingly large rock to
reveal darker, wetter tunnels, leading to a large, deep pit in a room full of glowing crystals.
It's her "special place", where she keeps countless things she never wants to suffer from the ravages of time, a portal to a coral-encrusted, half-submerged, labyrinthine pocket dimension whose only living residents are either loyal old pet creatures of the sea and enchanted security mechanisms. Nothing gets in without her permission, and so far, nothing's bothered trying to leave.
You notice her grip on your arm becoming almost painfully tight, and as you try to pull away, you find she's much stronger than her tiny frame should allow.
If you're truly determined to leave her, she says, and all you've done together simply can't compare to the rest of the world outside, you'll have to prove it, and she throws you into the pit, sending you plummeting into the salt-soaked prison.
Rest of the story is (you) running around a dark, eerie catacomb, trying to avoid yandere Gura and find a way to escape before you're too physically or mentally broken to continue. >tl;dr this time the cunny corrects you