>>71155128Yeah, pretty much, you really don't need flips and the "pushing each your sword at the other's without slashing while monologuing" in real combat. You can use realistic combat to enrich even the chuuni fantastic stuff though, there are some things that choreographed fights don't think about that real fights do that can add a lot to a scene. Stuff like grabbing the opponent's sword with your gauntlet can be a real "oh fuck" moment, or plate armor being more realistic and bladed weapons harmlessly glancing off of it can increase the badass factor of whoever is wearing it... Until the character thrusts at an opening in the armor like the armpit, like hitting a weak point in a video game. Very dramatic. Also emphasizing stuff like momentum, both of the body and of the weapons, can add a lot even though choreographies often ignore it.
Also, a bit of flashiness in an otherwise grounded context can be a nice way to spell out that whoever is doing the fancy moves is next level compared to everyone else.