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The boss fight was pretty cool, though for a final boss I'd add a few more mechanics
>shields that block damage rotating around it
>Teleports after a certain amount of damage is taken
>creates a maze of damage around it
>blinds players with an attack (can prevent by looking away when it triggers)
>Flies upwards, leaving a parkour path behind
>encases players in blocks they have to mine out of
>Spawns TNT
>Adds that shield/heal it that need to be destroyed
>Walls of fire that advance outwards from the boss
>Knockback on hit
>Spawns clones of itself
>shifting weaknesses to each revelation