It's not a milestone but might as well post the newest build of sarus game now. Combat related things has been redone, I'm hoping it plays better now. Anons music added too.
In the console ( ~) You can input load_level followed by soup, plushie, temporal, foxy, tiramisu, or cake to jump levels and you can input dam_mult and a number to increase damage, default it 1.
Foxy is still not done and I nerved the plushie, it's still the most anoying boss I have ever encountered but I kept it since it fits the plushie.
Right now during combat it plays both soundtracks on top of each other, if music anon is here is that how you intended it to be layers or not, and if not will it be posible to split the combat music in that way because it makes fading between combat and non combat easier if non combat can just continue.
If there's anything you think you can improve or that feels or looks shit tell me (balancing, ai, levels, writing,...) , if you want to improve a level for example give me a paint drawing of a new one and I can change it
https://astridson.itch.io/testbed?secret=YzElg1SO39hlbJCtlTewvVwSg