>>86030667>>86030749https://youtu.be/Cmmii_Voo54Man, triple A games used to have all sorts of holes that even slightly creative players could exploit to do unintended shit. These days games don't seem to hit that sweet spot anymore. I've been out of the scene for a while but the impression I get is that most major releases are either polished and stable to the point that major glitches basically require arcane rituals to execute, leaving normal, curated gameplay as a sterile, restrictive, suffocating railroad to all but a select few turboautists, OR they're utterly dysfunctional, buggy, troondev goyslop early-access-tier shovelware. It makes me sad.