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I'm considering a change of how it works for the Risu game upgrades so that I can fill it in with more content. What do you think about there being three categories of upgrades, one related to passive production (squirrels and prisuners themed), one related to game mechanics (hololive references themed like moona piggy bank slowly filling up with interest and you can cash it in) and finally one related to stuff like clicking yields more nuts, skipping a month of the year to get closer to November, increasing value of golden nuts, etc.
This would be a lot of work for me but I think the prospect of being able to more creative and draw more pixel icons might be fun. I'm also gonna change up the UI to reflect the 16x16 size I use instead of varying so much like that anon said, but Risu will still need to be kept as 64x64