>>99208695>Marna's playing the easier one? Jesus...Thinking it over further Tooie, the 2nd one, had some things in it less cruel. For example in Kazooie there are 100 individual notes to collect each world and if you die or leave it then that sets your note score and you need to collect them all over again if you want to get a higher note amount to count.
In Tooie the notes are in 16 groups of 5 and 1 group of 20 each world and once picked up they stay picked up forever in your count. Similarly your ammos (feathers and eggs) respawn on the map and are in groups of several at a time too instead of individual pick ups.
However, the worlds in Tooie are much larger and more sprawling with the jiggies often much more obtuse or complex to get, and many of them requiring backtracking between worlds because of requiring powers you get in later worlds to unlock.
As a kid the giant worlds can be interesting to run around in and explore, it's more content after all, but as an adult it can seem overdone and unfocused. There is more humor in it too but it is more british, more dirty and more mean spirited compared to Kazooie's.
>Rare must have taken it personally when collect-a-thon became an insult.Rare is much to blame for that so they should. Tooie was still pretty good overall for what it was. No what killed it was Donkey Kong 64, the next game they put out. It has easily 5 times the collectibles of Tooie/kazooie put together and 5 different playable characters that can each pick up a different type of collectible and can only be swapped at set locations. So you unlock an area with 1 Kong, but then find things in it that require 2 or 3 others to collect so you need to go backtrack to that location multiple times. Many of the Gold Bananas in DK64 (its version of jiggies and there are about 200 compared to 100 in BK) are gotten from repeating the same lame minigame multiple times, about half of them gotten that way.