Well, my plan to create a giant backlog for the month of August is wavering a bit as I simply needed to indulge in normal entertainment a bit after the way this week went, and this weekend is going. Oh yeah, it's update time.
I've come to notice that Godot is not exporting the game such as it is in the debug build. It has inserted several problems into the game published on the
itch.io page, one of which was critical enough that I'll spend the most of my time going forward paying close attention to how the builds turn out, playtesting and delegating the final portions of level-building to the gentle/who/ that responded to my request for volunteers.
It means that the game will be even shorter than I expected, unless I manage to figure out exactly what's going on with the exporting in the next week or so. July is almost guaranteed to be a series of very stressful work days for me and I'll be almost guaranteed to have a mind of shit during that time.
Worst comes, I'll cut a lot of troublesome content, to the detriment of the game. I really do not want to do that, as making a video game people enjoy was what got me into IT in the first place; that was rarely a dream I pursued with a plan until now. I want this to succeed, even if it's just a minor success, and an unplayable game is way beneath that.
If things truly go south and I can't figure this out, I'll go with plan B - development at my pace past the deadline, with a mind to keep expanding and treating the birthday date as a teaser milestone. I don't want to go with that as I've sunk plenty of work hours, brain cells and even some money into this.
Let's hope for the best!
Preview of the game's hosted at:
https://vanillapuddingproductions.itch.io/