>>50470185I think competitiveness online and ranked modes ruin much of the fun of fighting games, turning it into a job
In the 90s if you were top player in your community you were known as an arcade god and people cowered in fear when you walked in.
right now that wont even put you in the top 1000 and you will lose all desire to play
Same thing how mmos ruined rpgs. You play those to feel like a hero but in the modern era you feel like an npc to someone else story who is p2w and also has no job. I think in this case elden ring did it right: it has the experience of an mmo but you share your role with other 3 "yous" each their hero of their own timeline, you cant get outshined by your own party because everyone has their own game.
It recreates the solo game experience while still being an online game with pvp with the entire world as the enemy.
For fighting games maybe they should do something like that: Adventure mode not against AIs but with other players online as "invaders"
SFVI might be a step in the right direction but the idea would be to faithfully replicate the arcade experience
Imagine virtual frontier in this game but your rivals are other players, and you get items and all sorts of advantages, and they get rewards for joining in. You are the hero and they play the role of the villain: even if you fail, you are still the protagonist instead of just the 100th faust in the world, which is impressive, but means nothing
This is how we make fighting games fun again