>>84801418>>84801689there's nothing inherently wrong with not having aliens. the problem with starfield is bigger than aliens.
it sucked for a lot of reasons, but personally i believe it failed in the design stage of the game. its basically the worst possible kind of game they could have made for the kind of studio that they are, that plays to none of their strengths and highlights their weaknesses.
>lots of ladders but no one wanted to make them work in engine in a way that videogamerzz expect>no vehicles in a genre rife with them that would be conducive to the gameplay because they just didnt want to make them work in engine (they are now adding a vehicle. so that btfos all the retarded 'creation engine cant do vehicles' posts from years and years)>bethesdas CE cell stuff meant that space and ground had to be discrete layers of gameplay instead of one cohesive world>employees probably want to do retarded wacky nu-fallout shit or fantasy instead of hard sci-fi or a wackier sci-fi with aliens but todd told them no>retarded writing laid bare due to not being able hide behind wacky post apocalypse or rich pre-established fantasy setting>bethesda's POI style of exploration cant be done satisfyingly with thousands of planets>desire to appeal to mass meant that they had to cut out more hardcore shit that makes space travel interestingtodd cited traveller as one of his inspirations for starfield and that game is pretty autistic. there are vestiges of things like that in the code but clearly a lot of shit was left on the cutting room floor and compromises were made as the game got delayed and they struggled to polish what they made with their new tools and microsoft wanted a more general and accessible RPG