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The dungeons and lore-videos if I made them (improved, and not disappointing like Coverslop):
>Mori's dungeon would be a Japanese city themed obsidian cavern underground filled with standard minecraft skeletons as enemies and to progress would have a music note block mechanism/gimmick where you need to play certain melodies to progress
>Mori's lore would be similar to what it is already showing her stoically reaping souls throughout history and then being inspired by an idol to go on hiatus but without the rebellion part
>Kiara's dungeon would be basically the same but the boss would somehow have a phase 2
>Kiara's lore would be Frieren-esque, showing her battles and adventures across time and would be about her tiring of all the death of mortals in war around her, would show her sealing her phoenix form with the belt and putting down her sword 'until when her power is most needed' and settling in modern Japan to open a restaurant
>Ina's dungeon would be an overgrown Tako shrine in an extremely difficult poison swamp level, it would still have the sanity points gimmick but the lower your sanity falls the more creepy sfx would play and the more enemies like ghasts would spawn, if your sanity falls too low you are transported to different, more distorted looking and difficult version of the shrine, to recover sanity you would need to eat cookies - to progress would require a picture making gimmick out of colored wall blocks
>Ina's lore would be about Ina being swamped with drawing work and wanting to laze around instead and would be comedic at first but as the video progresses Ina's drawings become more erractic and eldritch and a Shadow Ina (a la Shadows House) would be in the background whispering for her in a smug Ina voice to 'just let loose and erase it all huhuhuhu~;' before the video gets too creepy Ina would suddenly remember her friends and go outside to take a break with them
>Gura's dungeon would be underwater Atlantis as already but more BioShock-y and made of glass structures mixed with stone, it would have extensive submerged sections requiring breath to be conserved and would still have a puzzle gimmick but also themed around pressure plate rhythm sections to match music being played
>Gura's lore would be about Atlantis being sunk; a mysterious brown hooded figure breaks into the temple and removes some kind of seastone, causing the floating city to fall into the sea, Gura would witness this as a (even smaller and more loli-like) child (with completely blue hair and no shark details), Gura narrates that after the city was sank the Atlanteans survived by using the magic of Poseidon's fork to 'become one with the sea, becoming fishies' thousands of years would be shown passing with Gura's hair whitening with age and becoming more bored over time until she leaves to the surface again
>Ame's dungeon would be a labyrinthian clocktower dungeon with a timer counting down and timeloop gimmick sending you back to the start on zero, you would have to solve a puzzle to escape based on hints throughout the map and the only way to progress due to the scale of the map is to exploit the loop through trial and error as you accumulate information a la Outer Wilds
>Ame's lore would show Ame being a dishevelled poorfag street urchin loli in stereotypical Oliver Twist style London, pickpocketing and collecting scraps. She sees a strange blue light descend in the sky and seeing where it fell in the city would come across a mysterious blue lady and pickpocket a watch from them before being chased by strange clockwork automatons; a certain detective and assistant would rescue her in a carriage and take her under their wing. A montage would show Ame growing up, going on adventures with the pair while trying to fix the watch. Finally, as an adult she fixes the watch and opens a portal with it, she looks nostalgically at a photograph of the old detective and his assistant, dons the deerstalker hat and leaves into present day modern America to open her own detective agency.