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Here is something interesting and which I doubt anyone had figured out
>Despite adding ID2, HoloHope and HoloCouncil, Hololive streamed hours didn't increase significantly
A series of hiatus, health breaks and talent being forced to slow down for their own benefit had the effect to more or less "flatten" the streamed hours to a certain level, around what was achieved when Gen5 and HoloMyth debuted.
That result surprised me, what about you guys?