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Ina fangame progress report.
The problem with being a novice game dev is you don't know what you don't know. Yesterday, I made a prototype set of modular walls and ran into a slew of problems (such as AO not working with transparency and other annoying shading artifacts). I also discovered they had an embarrassing flaw: their origins were not correct and they didn't account for linking together on a grid (overlaps and whatnot). So, I spent ANOTHER day remaking them to get them to work. Now the modules are "water tight," have properly placed origins, and account for being put together on a grid. Hopefully, the major hurdles are leapt and I can move on to the grid system to automatically place them and set up collisions.