>>1517760I hate it because it's boring. It's the worst parts of horror walking simulators combined into one.
>Puzzles with awkward controls >Obtuse inventory system and management>"Running" is barely faster than speed walking and ""walking"" is barely a shuffle >You can technically soft-lock yourself if you run out of light and don't have the item you need (if your insanity goes too high you automatically die)>Two items crucial to solely surviving take up significant space in the inventory>Unoptimized as fuck so it stutters at points>Cheap scares (as in not-scary) whereas the "scary" ones rely entirely on user luck to notice them>The multiple branching pathways / chapters make the game feel massive and confusing.>NOTHING HAPPENS IT'S ALL JUST AUDIO CUES OR INSTANT DEATH VIA CUTSCENEI love Ina! and I'll watch her play the game through to the end if she schedules another Visage stream but it was possibly the most palpable Ina's frustration has been at the end there.