>>100458013That one is a little difficult, since it's mostly feeling. Generally speaking, you best approach this with a mindset of, how saturated you'd like the color to be. Once you know what saturation level you want to have, you can go through the hues to get the most fitting color. You'll need to test out your choices every time, and for that I recommend locking the pixels and filling in the new color every time. Save them in your palette to not lose the better choice as well. For example, her eyes need to pop and leave an expression, so when I leave the other colors less saturated, her eyes will automatically and naturally have a saturated pop off. The important places need to draw in your eyes, and that's one way to achieve that.
As for the actual rendering process, this is where I can give you a very good advice, since I have struggled forever with this until I have constructed my layer system. I always use the same 3 shades of a color to shade, and it works because of the different types of blending modes.(see image to keep up)
1st layer: normal layer with the base color, not much to explain, just pick a nice color.
2nd: Soft light, I normally use the air brush to lighten up the area from the direction of the light
3rd: I always use a folder here for practicality (I sometimes use multiple layers or clip another layer on the main multiply layer so I can overwork certain areas). Simply said, you just work out the shading
4th: Hard light, I use this for highlights.
Ultimately, you can always add further layers with different blending modes to transform the drawing in whatever way you desire.
But my biggest takeaway from playing around is, that you best stay consistent, and those 3 colors “for everything” basically does just that. I always stay in the same darkness and saturation level whatever I shade and that way the colors stay consistent.
Hope this is in some way helpful or even coherent enough to understand
>>100457973thanks