>>62255566I think that might be from the addition that kept breaking people's models when loading them in succession after the 1.6 update. I think it's supposed to load only the weights that change between models considering they all stem off from the same base model. So it uses the previous model to load only the diff of the next one.
For example I get "Reusing loaded model holicon_mao.safetensors [1836e912ab] to load Unreal05HoliconMao.safetensors [d23eb8bd32]" but I guess it doesn't fail the fast loading for me.