>>54700663>>54706688I go from 512x600 and can up it to 1024x1200 but I'm still experimenting since there are post size limit here so I also take that into consideration. The three I posted are all different sizes I think and quality on up scaling can be hit or miss. I'd say don't go too high to save time as sometimes higher doesn't really increase the details.
The model is the same model but without a baked vea, and I use the same prompt I used for the gif, maybe I got lucky and got a model that does lines good. Really gotta go to the drawing board and experiment and write all this stuff down I guess, well that is what I'm doing, for benchmark times, upscaling size/times and such.